In the world of Final Fantasy VI, Magic are astonishing in
the eyes of people. This is because only Espers can use Magic.
In the game, only 2 characters can uses magic the moment they
join your party. Because of equipping Magicites and gaining
Magci Points, your characters will be able to use Magic command
once they mastered a spell! Certain spells take extremely
long time to master while some of them are quick and easy
to learn. Terra and Celes can learn all magic without the
aid of Espers but it takes a long time. Magic marked with
can be used on multipled
targets. To select multiple targets, use the
- Magic used for creating support effect on targets/allies
| Name |
MP |
Description |
Notes |
Esper |
Rate |
| Scan |
3 |
Shows target's weakness, HP
and MP |
It should work most of the
time. |
Kirin
|
5x |
| Slow |
5 |
Slows down target's ATB |
The target will have lesser
turns. Can be cured by Dispel or Quick |
Siren
Palidor |
7x
20x |
| Rasp |
12 |
Reduces target's MP |
The magic caster cannot absorb
the MP |
Shiva
ZoneSeek |
4x
20x |
| Mute |
8 |
Silences the target. Prevent
the target from using MP. |
Cures the character with a
Remedy or use Remedy spell. |
Siren |
8x |
| Muddle |
8 |
Confuses a target. Target attacks
randomly |
Attack a confused member to
bring him/her back to consicious |
Stray |
7x |
| Haste |
10 |
Speeds up target's ATB |
The target will have more turns. |
Carbuncle
Palidor |
3x
20x |
| Stop |
10 |
Freezes the target for a period
of time. |
The ATB stops moving and the
target will not be executing its turns for a period
of time. |
Fenrir
Golem |
3x
5x |
| Bserk |
16 |
Target becomes Berserk and
attacks the moment ATB is full. |
Critical hit rates goes up.
Hit rate improves. |
Phantom |
3x |
| Float |
17 |
Targets float in mid-air |
Under float status, the affected
character will not damaged by Earth elemental spells |
Stray
Palidor |
2x
5x |
| Safe |
12 |
Target's defense power goes
up. |
It is actually another name
for Protect. It casts a seal that reduces damage by
half. |
Unicorn
Carbunkl
Golem
Alexandr |
1x
2x
3x
10x |
| Imp |
10 |
Changes target into a imp. |
Target's attack and defense
drop |
Stray |
5x |
| Rflect |
22 |
Reflects magic that is being
cast on the target |
All spells except for Metron,
W Wind, Meteor, Ultima, Quake, X-Zone and Dispel can
be reflected. |
Carbunkl |
5x |
| Shell |
15 |
Target's magic defense goes
up. |
All magic damage will be halved
except for Meteor, Ultima and W Wind |
Unihorn
Carbunkl
ZoneSeek
Alexandr |
1x
2x
5x
10x |
| Vanish |
18 |
Target becomes invisible and
cannot be attacked. |
Good combo with X-Zone. It
can even remove bosses! |
Phantom |
3x |
| Haste 2 |
38 |
Casts Haste on the entire party.
Speed up ATB gauge |
The targets will have more
turns. |
Palidor |
2x |
| Slow 2 |
26 |
Casts Slow on all targets.
Slows down ATB gauge |
The target will have lesser
turns. Can be cured by Dispel or Quick |
Palidor |
2x |
| Osmose |
1 |
Drains MP from enemy to oneself. |
The less current MP that the
character has, the more MP will be drained. |
Shiva
ZoneSeek |
4x
15x |
| Warp |
20 |
Warps your characters out of
dungeons and battles. |
It is another name for Escape.
Tough dungeons such as Kefka's tower. |
Carbunkl
Fenrir |
2x
10x |
| Quick |
99 |
Allows target to execute 2
turns in a row! |
It works Brigandine's React
spell. Extremely good! |
Raiden |
1x |
| Dispel |
25 |
Remove magical effects. |
Dispel removes both positive
and negative magical effects such as Haste, Slow, Stop
& Shell, Rflect |
Unicorn
Alexandr |
2x
10x |