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C O U N T E R



M A G I C

In the world of Final Fantasy VI, Magic are astonishing in the eyes of people. This is because only Espers can use Magic. In the game, only 2 characters can uses magic the moment they join your party. Because of equipping Magicites and gaining Magci Points, your characters will be able to use Magic command once they mastered a spell! Certain spells take extremely long time to master while some of them are quick and easy to learn. Terra and Celes can learn all magic without the aid of Espers but it takes a long time. Magic marked with ' can be used on multipled targets. To select multiple targets, use the / button or / button.

Effect Magic
- Magic used for creating support effect on targets/allies
Name MP Description Notes Esper Rate
Scan 3 Shows target's weakness, HP and MP It should work most of the time. Kirin
5x
Slow 5 Slows down target's ATB The target will have lesser turns. Can be cured by Dispel or Quick Siren
Palidor
7x
20x
Rasp 12 Reduces target's MP The magic caster cannot absorb the MP Shiva
ZoneSeek
4x
20x
Mute 8 Silences the target. Prevent the target from using MP. Cures the character with a Remedy or use Remedy spell. Siren 8x
Muddle 8 Confuses a target. Target attacks randomly Attack a confused member to bring him/her back to consicious Stray 7x
Haste 10 Speeds up target's ATB The target will have more turns. Carbuncle
Palidor
3x
20x
Stop 10 Freezes the target for a period of time. The ATB stops moving and the target will not be executing its turns for a period of time. Fenrir
Golem
3x
5x
Bserk 16 Target becomes Berserk and attacks the moment ATB is full. Critical hit rates goes up. Hit rate improves. Phantom 3x
Float 17 Targets float in mid-air Under float status, the affected character will not damaged by Earth elemental spells Stray
Palidor
2x
5x
Safe 12 Target's defense power goes up. It is actually another name for Protect. It casts a seal that reduces damage by half. Unicorn
Carbunkl
Golem
Alexandr
1x
2x
3x
10x
Imp 10 Changes target into a imp. Target's attack and defense drop Stray 5x
Rflect 22 Reflects magic that is being cast on the target All spells except for Metron, W Wind, Meteor, Ultima, Quake, X-Zone and Dispel can be reflected. Carbunkl 5x
Shell 15 Target's magic defense goes up. All magic damage will be halved except for Meteor, Ultima and W Wind Unihorn
Carbunkl
ZoneSeek
Alexandr
1x
2x
5x
10x
Vanish 18 Target becomes invisible and cannot be attacked. Good combo with X-Zone. It can even remove bosses! Phantom 3x
Haste 2 38 Casts Haste on the entire party. Speed up ATB gauge The targets will have more turns. Palidor 2x
Slow 2 26 Casts Slow on all targets. Slows down ATB gauge The target will have lesser turns. Can be cured by Dispel or Quick Palidor 2x
Osmose 1 Drains MP from enemy to oneself. The less current MP that the character has, the more MP will be drained. Shiva
ZoneSeek
4x
15x
Warp 20 Warps your characters out of dungeons and battles. It is another name for Escape. Tough dungeons such as Kefka's tower. Carbunkl
Fenrir
2x
10x
Quick 99 Allows target to execute 2 turns in a row! It works Brigandine's React spell. Extremely good! Raiden 1x
Dispel 25 Remove magical effects. Dispel removes both positive and negative magical effects such as Haste, Slow, Stop & Shell, Rflect Unicorn
Alexandr
2x
10x

M A G I C   L I S T I N G
Done by Scott Ong

 


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