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C O U N T E R


C A R D   R U L E S
As you play a card game, you will encounter a set of rules to allow the card game to be in an organized manner. The card rules are being classified further to three sets:

Pre-Game Card Rules - takes effect before the card game begins:
Pre-Game Rules are rules that take effect for the game from the beginning until the end of the game.

O P E N
What it does?:
The cards will be placed on each players' deck with the faces of the card facing up. You can see the player's card, and hence your cards can be seen by your opponents too.

Comments:
If the OPEN rule is not added, you will see the opponents' card placed facing down.

R A N D O M
What it does?:
Before the card game starts, the computer will choose your cards randomly. In other words, you will not be allowed to select which cards to use for the card battle.

Comments:
It could be your disadvantage, if you are not familiar in using PLUS and SAME rule. But if you knows the rules, you can easily defeat your card opponents. Random is extremely useful when you cannot decide on which cards to use.

E L E M E N T A L
What it does?:
Throughout the card, you will find Elemental icons being placed on the card board. The elemental icons are ,,,,,, and . There are three possible outcomes with the cards are being placed on the spot that has an elemental icon.

Scenario #1
A non-elemental card placed on a spot with an element, the attacking numbers/poles will be decreased by 1. The picture of the card will be covered with a -1.

Scenario #2
A same elemental card that corresponds with the element icon is being placed on the board results all attacking poles will increase by +1.

Scenario #3
A different elemental card is placed on another elemental will result a decrease of +1 to all attacking poles.

In-Game Rules - during the game
In-Game card rules are a set of rules that took in effect while during the card. These rules have a lot of effect and some of them requires some mental calculations. It even allows you to chain up a combo with the rules.

S A M E
What it does?:
It will change the card's side as long as the attributes of the attacking side are the same. It involves a minimum of 3 cards, one attacking card and 2 defending cards.

To execute an attack with the rule, you must have two opponent's cards on the board. The opposition cards must be already placed on the board. Below is an example to illustrate this rule:

6
3   2
7

7
5   3
4
1
3    6
4

The opposition card marked in purple will switch sides. The co-ordinates that involved in this rule are marked in black. As long as 2 co-ordinates of the attacking card get to meet a corresponding coordinate, the rule will take effect. Take some time to digest the diagram above.

PLUS
What it does?:
It changes the card, as long as the sum of attacking attributes A against defending attributes A is equal to the sum of attacking attributes B against defending attributes B. Like Same, it applies to three cards - one attacking card and 2 defending cards.

This one requires a bit more of thinking as compared to SAME. Just focus on the attacking coordinates, which is marked in black, as that they are the only attributes involved the rule. Now, look at the north attributes of the attacking card and south attributes of defending card A by adding up the attacking poles: 5 + 4=9.

1
5    5
4
3
6   6
3
5
3   4
4
Now divert your attention to the next two attacking co-ordinates: - west attributes of attacking card and the east attributes of defending card. Add them up and they will give you the same addition as the other matchup. 3 + 6 = 9. The results is all cards in purple will change to blue.

We will be covering more information about the other card rules soon...
C A R D S
Done by Scott Ong

 


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