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FINAL FANTASY VIII
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D I S C  1 :   B A L A M B   G A R D E N
[Members Squall | Quistis]

Items
GF
Cards
Monsters: Balamb Area
Potionx6
Phoenix Down x4
Remedy x2
Tent x1
Occult Fan I x1
GF Quezacotl GF Shiva Geezard
Fungaur
Red Bat
Gayla
Gesper
Fastitocalon-F
Caterchipillar
1
2
3
4
5
6
1. Bite Bug
2. Caterchipillar
3. Glaccid Eye
4. Fastitocalon-F
5. T-Rexaur (Training Center)
6. Grat (Training Center)
Draw Points Blizzard, Esuna, Cure
Notes:
Quistis can learn Ultra Waves by using Spider Web
Stock up Blizzard from Glaccid Eye.

After a fierce morning duel, Squall Leonhart will be lying unconscious at the infirmary, where the doctor of Balamb Garden, Dr. Kadowaki, inspects his health status. Dr. Kadowaki asks Squall whether he is all right or not; hence pick any one of the options for Squall's reply. Next you will be given a chance to name your character [Squall].

[1] Ok. I guess
[2] My forehead hurts

After a short conversation with Squall, Dr Kadowaki called for Squall's instructor. Shortly, you will have a CGI introduction of Quistis Trepe. She is also known as `Instructor Trepe` in the Garden. From the conversation, you will know that Squall will be going to take his SeeD examinations sometime later. Next, Quistis instructs Squall to follow her back to the classroom. Along the walkway, you will be able to talk to her by pressing the button.

As you walk down the walkway, you will trigger another CGI sequence. At the classroom, you will find both men, Squall along with Seifer sitting at the back of the classroom. Quistis will talk to the class that they will begin the SeeD final examinations in 1600 hrs time.

The SeeD examinations are compulsory for those who want to be fully pledged SeeD mercenaries. Balamb Garden is a training academy for cadets to be full-time SeeD mercenaries.

After that short briefing, you will regain control of Squall for the first time. You can access the menu by hitting the button. You will have the following items in your item inventory and there are 6x Potions, 4x Phoenix Downs, 1x Tent and 2x Remedies.

Before exiting the classroom, return back to Squall's seat to access the Balamb Garden Network. Next enjoy the in-game tutorial, and tried to get a brief idea on how to use the Junction system. You can do this by selecting the 'Tutorial Menu' from the 'Balamb Garden Network'.

Balamb Garden Network
The network was user-friendly for begineers & you should not have much difficulty in using it.

 
To activate the network, just move Squall back to his desk and hit the button on the study panel. Upon the first access, pick the first option [Tutorial], and you will be able to receive your first two Guardian Forces: GF Quezacotl and GF Shiva. You will be prompted to name the GF, thus bringing you to a name-input screen, where you have used it earlier to name Squall.

 
To exit from the tutorial, simply press and pick the first option. For begineers, I recommend you to take a look at the Basic Tutorial before exiting the classroom. It is better to do some 'ground work' before you actually start enter the battles. By the way, feel free to navigate other options and you can find some hilarious jokes related to the life in the Garden. The Garden School Festival is currently closed as the member-in-charge has not started her work yet.

Once you are done, proceed and talk to Quistis, who is currently surrounded by a group of students. This group of students are also known as the 'Trepe Groupies'. Quistis will tell Squall that he needs to go to the Fire Cavern for his field test.

Now, you need to exit the classroom. At the walkway, head south a bit and you will have a cut-scene of Squall knocking into a girl.

[1] "Are you OK?"
[2] ".........."

After some conversation, you will find out that this girl wants Squall to take her for a tour around Balamb Garden. She says that she had been just transferred from Trabia Garden to this new academy for Garden School Festival Committee.

[1] "Sure." -(This will result the girl following Squall)
[2] "Don't have time" - (You could be free to navigate the Garden yourself).

There isn't any difference based on the choice that you choose to make. If you pick the top option, the girl will follow Squall until he reaches the 1st floor. You can look for her at Quad. From the classroom, make your way towards right and Squall will be moving on a walkway that leads to the elevator. On the walkway, Squall meet a man and he will tell Squall that his brother has given him some cards. Next, he will offer Squall the cards. From now, you can challenge other people in towns for a card game by hitting the button. For more details about the card game, please refer to Card Section for more guidance.

Proceed inside the elevator. The elevator will take you to the 1st floor of the Garden. If you choose the top option, you will have a short sequence of Squall explain to that female cadet about facilities in Balamb Garden.

Dormitory [Gray]
The dormitory is a place where you can change Squall's clothes and rest. Rest helps to recover Squall's lost HP and restore status effects. In other words, it was just like staying in a free inn. By the way, do you know that GFs have auto-walk and recover? Auto-walk and recover means that as Squall moves on the terrain , the GF's HP will recover by a small amount.

At the dorms, you can find a Save Point. If Squall's HP is low or you are run out of curative items, head back to the dorm and rest in order to restore HP. Most of the cadets of Balamb Garden lived in dormitories. Squall is currently staying two room-dorm. His bed is located on right.

Parking Lot [Yellow]
This is the place where the people living in Garden parked their vehicles. Typically, it serves no significant purpose in the game. Anyway, this place is being used only once for the entire game...

Training Center [Green]
This is a thick tropical jungle, where cadets are assigned to come here for their train training. The monsters that you encounter here are generally Grat and occasionally a Tyrannosaur Rex (T-Rexaur)! There is a Save Point within the area. You can find a Draw Point near the pond Blizzard. I would advise you to avoid visiting this place for the time being.

Library [Blue]
Within the library, there is a Draw Point located in between the bookshelves a single-usage draw point - Esuna. You will find Occult Fan I on the 3rd bookshelf counting from left. If you have not choose to go with the girl earlier, there is a high chances of you getting a cut-scene of a female librarian expressing her love for a guy.

Central Gate [Dark Blue]

This leads the main entrance of the academy but it does not lead to World Map directly. You need to head three screens south to reach the main gate. You can find a Draw Point Cure near the fountain. To get IN and OUT, be sure to pay some attention to the admission gates! You can find Quistis at the main gate.

Infirmary [Purple]
This is the place where you can find the doctor, Dr. Kadowaki. You can always find Dr. Kadowaki most of times there. You can find injured members resting here.

Quad [Pink]
There is a stage there which is used for the Garden Festival. You will find the girl that you have met earlier here and prompting whether you will join the Garden Festival Committee, if you have chosen to go the tour with the girl earlier.

Cafeteria [Red]
You will meet Seifer and his friends, members of the Discipline Committee: Fujin and Raijin, the first time you visit there. The hotdogs are hot favorites for the students of the Garden.

Elevator
The elevator simply allows you to access the 2nd and 1st floor of Balamb Garden. The 3rd floor leads to the headmaster's office and you required a special permission to access it.

Lobby
You can find a directory featuring a map of 1st floor of Balamb Garden. Within the area, you can find a Save point. To view the directory, just simply position Squall in front of the map and hit the button to view the map. You find gatherings such as important meetings with the headmaster, instructors at the lobby.

To save your game, proceed to the Save Point and you will be able to access the save menu.

   
Spend a couple of minutes in navigating around the Garden. Once you are done with your 'tour', proceed to the Central Gate to look for Quistis. You will find "flipping" gates at the Central Gate. Just simply hold forward at the red gate and Squall will knock it to 'push' open the gate.


At the frontyard, Squall will meet a lady dressed in orange, she is no other than Squall's instructor, Quistis Trepe. You should have a Tutorial about 'Junction a GF'. Pay attention if this is your first playing the game. Do some necessary preparations and exit the area to the World Map.


W A L K T H R O U G H
Done by Scott Ong

 


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