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D I S C  1 :   D E L I N G   C I T Y
[Members Squall | Zell | Selphie | Rinoa | Quistis | Irvine ]

Shopping List
Items
GF
Cards
Monsters: Deling Sewers
Weapon Mon May
Elixir
Carbuncle N/A
1 4
2  
3  
1. Buel
2. Grand Mantis
3. Creeps
4. Red Bat

Draw Points Thundara, Esuna, Zombie, Bio
Notes:
Don't forget to draw Carbuncle from Iguions.
Creeps can drop a Blue Magic Item - Corel Fragment or Curse Spikes.
Drain is an useful status magic in non-boss fights.

Exploring Deling City
I supposed that it would be better to explore the city since you got the chance to visit here. Below features paragraphs on parts of the town:

1. Deling Fountain
This area is actually near to the train staton. Within the area, you can find 2 bus attendants. The left path leads to the Caraway's Mansion while the right path leads to a deserted corner. The path heading north leads to the street where you can find Galbadia Hotel.

2. Park west off the Mnasion

In this area, you will find a Galbadia Soldier near the pathway heading right. The park is separated from the mansion an isolated road. The left path leads to the Gateway. There is a Draw Point found here - Thundara. In the next screen, you can find another 2 bus attendants. The north path leads to the Deling City Station whereas the south route leads to President's Residence. You need to head here to report the password...

3. Shopping Arcade

This is a busy street filled with shopping mores. On the right side of the road, you will find the junk shop [yellow signboard] and item shop [orange signboard]. Remember to buy some ammo for Irvine, as an upcoming Boss fight which comprises him as a compulsory member is coming soon...

4. The Gateway

The most significant part of Deling is the huge clock tower. There is a 3-way junction in front of the tower. The right path leads the isolated park lane, which eventually leads to the mansion. The north path leads to the President's Residence and the south path leads to the compound and a small park that leads the mansion.

5. President's Residence
There are 2 bus attendants within the vicinity and south of the screen is the President's mansion. Here are the directions:
- North Path: It will lead to the gateway
- Right Path: It leads to the General Caraway's Mansion.
- West Path: It leads to the Shopping Arcade

6. Galbadia Hotel Street
You can find the Galbadia Hotel where Julia used to perform here. The dance hall located at the basement has not been closed. You can find a Save Point nearby. Pay 100 gil and you can get a Timber Maniacs, that is located near the bed inside the room.

From the rent-a-car shop, make your way up to deserted junction. From there, just head right. Talk to the train attendant and board a bus back to the mansion. Now talk to the guard and tell him your password. If your password is 016, enter the password in this order - 6, 1, 0. If you have entered the pin correctly, Squall will be allow to pass and meet with the general. In front of the high-polished mansion, you can find a Save Point here. Save your game.

 
Inside the mansion, talk to Rinoa. She will talk to Squall for a while and exit the living room. Shorlty, the General, whose name is Caraway, will enter and self introduces himself to the SeeD cadets. If Rinoa is in your party, she will leave your party temporarily and you will need to re-organize. From the conversation, you will find out that Caraway is Rinoa's father. The general feels that the mission is too dangerous for his daughter and objects Rinoa from taking part in it.

Next, Squall and his friends will be taking a tour around Deling. Caraway will give a short briefing for Squall and a breakdown of the plan. After the briefing, the group will be divided into two teams:

Gateway Team:
This team will enter the Gateway and shut the gates of the Gateway to trap the Sorceress inside the tower when time hits at 2000 hrs sharp. They will need to take action before the parade begins. The party will be lead Quistis with Zell and Selphie as her assistant.

Sniper Team:
This team is supposed to seek inside the President's mansion during the parade and head inside the hatch. The hatch will reveal an underground tunnel that leads to the carousel clock. Irvine will be the sniper and will target the sorceress from that spot. When the clock tower hits 20:00, it is time for a BANG! Irvine and Squall will be part of the sniper team.

Eventually, Squall and his friends will be left at the Gateway, where they will be left to do their necessary preparations for the upcoming uphill task. Seize the opportunity to explore the town. Once you are done, return back to the mansion. Your group will be split into 2 teams. Squall and Irvine will be leaving the mansion along with the General.

Next, you will be controlling Quistis and company. Try to exit from the mansion and they will meet up with Rinoa. Rinoa told her that she has find a item that said to be able to limit the Sorceress' magical powers and it is the Odine Bangle.. Quistis did not believe this sort of thing and blames the latter for being silly and avoid getting involved in this matter

The screen will switch back to Squall and company. The streets has became crowded as there is a huge event taking place in the Palace. Follow Caraway and make your way pass the crowd until Squall has reached the President's Residence. Use the empty pathways on the left side of the street where you can find the Gateway.

The screen will switch back to Quistis who will be at the Gateway. Quistis feels that she was a bit too harsh to Rinoa and wants to apologize. Besides there are still sufficient time to make an apology before the celebration parade begins. As you see, the Deling citizens are welcoming the ambassador, the Sorceress whose name is Edea.

Return back to the mansion that is located right from the Gateway. At Caraway's Mansion, you will have a cutscene of a quarrel between Caraway and his daughter. Caraway is trying to prevent Rinoa from participating in this mission and intends to lock his daughter up. Rinoa will leave the mansion and do the things that she wants to do... Meanwhile, Quistis and her party comes back and found that the door was locked!

At the President's Residence...
You will get to use Rinoa. There is a Save Point on the left. Near the truck, there is a gray manhole, which is located lower right end of the screen. Examine it and you will be given a prompt. Choose to go down. In the sewers, choose to move left thrice and Rinoa will find a golden booklet, which is the Weapon Mon May. Make your way back to the truck. Move Rinoa near the crate and press . Keep on climbing until you reach the 2nd floor of the palace.

 
From there, proceed left. In next area, proceed to the ladder located on the left side of the building. Now proceed to the rooftop and Rinoa will reach the balcony of the palace. There is a chair that is located in front of Rinoa. Move near it and and you will get a cutscene of Rinoa being manipulated by Sorceress' magical powers. This is followed by an introduction CGI.


The Sorceress (Edea) addresses the crowd for a while and right in front of citizen, she killed President Deling with a blow! Irvine spotted Rinoa and questions Squall why Rinoa is up there? To demonstrate her poweress, Edea summons two monsters to attack Rinoa!

Now, the guys need to act fast or Rinoa will be killed! But it turns out that the gate has not opened yet. Next, Quistis and her company will be finding a way to escape so that they can do their part for the mission. Examine the painting that is on the right wall.

 

Proceed left and you will find a statue that resembles the girl on the wall. Move Quistis towards the top-left hand corner of the screen. She will be standing in front of the statue of a girl. Get a glass from the cabinetm found next to the statue and press to place it on the statue. This will reveal a trap door! Enter the trap door and make your way down to the basement. There is a Save Point here.


To climb onto ladders, press to examine it and use the D-Pad to move. Junction GFs for the trio. Move down the pathway through the ladder. Walk across the wooden platform. Next to it, you will find a rotating gear. Position Quistis next to the rotatory gear and hit , Quistis and her company will be able to reach the other side of the basement by making of the gears to reach to the other side of the path. Make your way towards north and you will have another CGI, the parade has started!

Controlling Squall, quickly make your way into President's Residence. You will be able to move during intervals of the CGI. Just simply follow Irvine and you will be able to reach into the building in now time. Equip Irvine and Squall with GFs since everything will be reset. Give one of them the [Draw] command. Now, climb up the crates, following Rinoa's suit. Use the Save Point if necessary.

After Squall has reached the rooftop, move towards the center of the building. Make your way towards the door! Along the way, you will find the body of the dead President. In the next area, you will find a hatch that is located on the right hand side of the red carpet. Ignore it for the time being and proceed south. At the room, you will see an unarmed Rinoa being attacked by those two monsters. Squall and Irvine will come to Rinoa's rescue!

 
BOSS   Iguion x2
LV:   19    HP:   1,747
Description
  Draw List:
Cure
Esuna
Break
Carbuncle
Attacks
(claw); Resonance; Magma Breath; (bite)
A mutation of a gateway decoration. Uses Petrify attacks. Someone has given it the Reflect Power.
Elemental:
Weak vs. Earth/. has no effect
   
  Difficulty: 45%
Squall's LV: 27
S T R A T E G Y
For this battle, only Squall and Irvine are usable. Summon all GFs to dish out damage. Do not summon Ifrit. When a character is low on HP, draw-and-cast Cure. Watch out for the boss' Magma Breath, which could petrifies one of the characters into stone. Before the character is petrified, there will be a countdown of 20. Once it reaches zero, your character will be petrified. To fix with that status disorder, draw-and-cast Esuna. Do not forget to draw Carbuncle from either one of the Iguions. For the case of Irvine, his Limit Breaks are only usable if you have some Ammo in your stock. Summoning Brothers with the "Boost" support is ideal solution as the boss has weakness against earth elemental. Hopefully that Squall has stocked up sufficient Double spells to provide effective healing.
Items: 8x G Returners   AP: 20

After defeating the 'statues', Squall will help Rinoa back to her feet. Rinoa is scared and keeps on hanging onto Squall's sleeve. She is extremely terrified after the incident and her attitude towards Squall has changed too. Exit from the room and return back to the area where you find the hatch. Examine the hatch and Squall have reached the destination, where the General has told Squall to go. Examine the rifle that is located on the left of entrance and you will have a short event. Irvine takes the rifle and sits in a corner. Well, here is a piece of bad news: Irvine is shivering with fear!

Deling City Sewers
This portions of the sewers is complex and confusing. Below are some tips to guide you to locate the exit:

1. You can move across rotating gears, by using the button. The gears will be turning in either
    clockwise clockwise or anti-clockwise direction. If you want to cross the gear from left to right,
    find a gear that is moving clockwise.
2. There are only three Draw Points found here.
    . Esuna - It is located near a gear and you need to knocked off a ladder to access it.
    . Zombie - it requires you to go to the other side of the pathway
    . Bio - it is located southeast from the Zombie draw point plus it is hidden.
3. Not all doors in the sewers can be opened.
4. If you cannot proceed further, then you are on the wrong track.
5. Creeps can drop either a Corel Fragment or Curse Spike, which allows Quistis to acquire new
    Blue Magic - Electrocute or LV? Death.

At the beginning, you find that Quistis can only walk along the path on the left. Your objective is reached the pathway that is on the other side. Towards the end of this area, you should be able to find a Save Point near a ladder. Climb up that ladder.

Quistis will reach an area with a door. Press at the ladder, pick the first option and you will reach the area where you will find a small window. Zell will look through the hole and followed by a short CGI, the clock has hit 2000 hrs! Examine the switch located on the left and hit . You will get a cool CGI. Squall will try to persuade Irvine to take the shot. Irvine's shot was right on the dot, but the Sorceress had spotted it. You will be brought to the main menu. Equip all GFs on Squall, Rinoa and Irvine before pressing to exit. This will be followed by an awesome CGI of Squall heading to face to face with Sorceress. Soon, Squall will meet someone there - it's Seifer. Seifer challenges Squall on a battle... It's payback time for the scar caused by Seifer!

 
BOSS   Seifer
LV:   20    HP:   1,150
Description
  Draw List:
Fire
Cure
Life
Attacks
(sword slash); Fire; (fire sword slash)
Decided to become the Sorceress' Knight under Edea. Conjure fire magic in conjunction with sword attacks.
Elemental:
N/A
   
  Difficulty: 45%
Squall's LV: 27
S T R A T E G Y
For this battle, you are only entitled to use Squall. Seifer is a weak version of a boss. Once you are low on HP, just draw-and-cast Cure from Seifer. It is possible to defeat Seifer by summoning a GF. Seize this opportunity of stock up Life magic, if you haven't done it in your battles against Sacred while at the Tomb. You will win nothing if you come out victorious.
Items: N/A  AP: 20   Mug: Hero

After defeating Seifer, Squall will battle the Sorceress one-on-one. However shortly, you find both Rinoa and Irvine joins in Squall to battle Edea.

 
BOSS   Edea
LV:   27   HP:   7,000
Description
  Draw List:
Cure
Life
Dispel
Double
Attacks
Firaga; Thundaga; Blizzaga; Dispel
A powerful sorceress and ruler of Galbadia. Her sorceress powers may be the most powerful in the world.
Elemental:
N/A
   
  Difficulty: 78%
Squall's LV: 27
S T R A T E G Y
Edea has the ability to cast damaging magic spells such as Firaga and Blizzaga. Her magic does around 300+ damage to a characetr. Draw some magic from her and use it for your own use.

Use normal attacks, Limit Breaks or GFs to dish out damage. There is an easy way of defeating her. First of all, make sure that your party is being healed to full health and then summon Carbuncle. All magic spells cast by Edea wll be reflected back to herself. If Edea do not cast any magic, she will be wasting her turns in casting Dispel to remove off the Reflect status for every single party member.

Seize this opportunity to summon GFs. If you have the Reflect status, and want to restore your lost HP, use Potions. Cast Double on two members to provide effective healing, if you are not using Carbuncle for this fight. Try to stock up Double in the process, make sure you have someone with [Item], as his/her fourth command just in case that you need to have curative items to regain lost HP
Items: 1x Elixir   AP: 40   Mug: Royal Crown

After the battle, enjoy a dramatic CGI event!
END OF DISC 1
W A L K T H R O U G H
Done by Scott Ong

 


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