|
J U N C T I ON
S Y S T E M T U T O R I A L |
|
|
About the
Junction Tutorial
This five page junction guide is created exclusively for The
Round Island. It involves my personal experience in using
the Junction System of Final Fantasy VIII. No part of this
guide shall be reproduced on else without the author's consent.
Requirements
The Junction tab will be selectable after you have found
your first two GFs - Quezacotl and Shiva before you
exit from B-Garden for the field test at the start
the game. |
[Step
5] - Infuse Status Magic for Status junction attributes
Status elementals are often look down due to the fact they
only weaken enemies but they could kill the enemies off. However
in Final Fantasy VIII, you can use them to your advantage
thoroughly. A great example is the Malboro, which is actually
a weak monster has become one of the game's toughest enemy's
thanks to its status ailment affecting atatck - Bad Breath.
In Final Fantasy VIII, there are also no accessory or armor.
Therefore status junction is an important as they will best
solution that will be replacing them. There is a character
ability that protect against all status except for death -
Ribbon. This ability can be gotten via the Choco World only.
Status
Attribute Junction
Screenshot: Infuse magic to Status Junction Attributes.
Status Magic can be more efficiently utilize using junction
that casting it. Pain is the only status magic that
could cause multiple status ailments. |
Explanation
Status Attack allows you to include a status ailment
when your character attack with the [Attack] command.
Status defense allows protection of 1 ~ 4 status spells.
Status Attack is represented with
icon while Status Defense is represented with
icon. These abilities are commonly found under the following
GFs such as Siren, Carbuncle, Cerberus and Doomtrain.
The more status magic is being junction, the higher
probability of the character causing status ailment
as he strikes at the target. For example if you junction
100x Sleep to Squall's ST-Atk-J, Squall will attack
and has 100% chances of inflicting the status ailments.
Some of the monsters are immune against status ailments.
You can only cause one status ailment at one time.
Status Defense works quite similar to Elemental Defense.
To be extremely effect, you must 100x of the status
magic. If you junction 100x Sleep to ST-Def-J, there
is 0% chance that Squall will fall under the Sleep status.
|
The steps are listed below:
1) Do
Step
3.
2) Push

on the D-Pad
twice.
3) You will find the status attributes chart moving over the
elemental attributes chart.
4) Select an empty slot. Please take note of the icon next
to the spell.
5) Select a spell from the character's magic inventory. Hit

to junction.
* The mechanics works in the same way for both status attack
or status defense junctions.
Status Junction Chart
* It will work in this way if the spell's quantity is 100.
| Spell |
Status |
ST-Atk-J |
ST-Def-J |
| Berserk |
Berserk |
100% |
100% |
| Blind |
Darkness |
100% |
100% |
| Bio |
Poison |
100% |
100% |
| Confuse |
Confusion |
100% |
100% |
| Pain |
Poison, Silence, Curse |

100% |
  100% |
| Death |
Instant Death, Death |
100% |
100% |
| Drain |
Absorb |
100% |
100% |
| Break |
Petrify |
100% |
100% |
| Reflect |
All except    |
No effect |
        
25% |
| Silence |
Silence |
100% |
100% |
| Sleep |
Sleep |
100% |
100% |
| Slow |
Slow |
100% |
100% |
| Stop |
Stop |
100% |
100% |
| Zombie |
Undead |
100% |
100% |
| Aura |
Curse |
No effect |
100% |
| Dispel |
Absorb |
|
50% |
| Esuna |
All except    |
No effect |
        
- 20% |
| Holy |
        |
No effect |
      
- 40% |
| Life |
Death |
No effect |
- 20% |
| Full-life |
Death |
No effect |
- 40% |
Click
here
to continue.
This marks the end of our Junction Guide. View our other sections!