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FINAL FANTASY VIII
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W A L K T H R O U G H

About the walkthrough
The walkthrough covers every aspects of the game Final Fantasy VIII with an item listing, card lists, GF to be collected and monster lists. It has also include a more helpful feature that feature a "tip box". This walkthrough is written exclusively for The Round Island.

The 32-page walkthrough is protected under Copyright Law. The walkthrough cannot be posted elsewhere other than The Round Island. The walkthrough is created by the author, Scott Ong and the author reserves the right of owning the walkthrough. If you find any similar walkthrough, please contact the author immediately.

W A L K T H R O U G H
Disc 1 Disc 2
. Balamb Garden
. Fire Cavern
. Dollet Dukedom Mission
. The Night at Garden
. Dreams of Galbadia
. Train Trip to Timber
. Centra Evacuation Site
. Galbadia Garden
. Tomb of Unknown King
. Deling City

. Winhill
. D-District Prison
. Galbadia Missile Base
. Balamb Garden in Red
. Fisherman's Horizon
. Balamb Town Revisited
. Trabia Garden
. Balamb Garden Attacked!

Disc 3 Disc 4
. Dreams at Snowy Canyon
. A Visit to White SeeD Ship
. Great Salt Lake
. A Mission at Esthar
. Preparations for the Space Journey
. Lunatic Pandora Strikes!
. Lunar Base
. Ragnarok
. Esthar City Revisited
. Lunatic Pandora
. Adel Revived!
. Ultimecia Castle - Part I
. Ultimecia Castle - Part II
. The End

Using the walkthrough:
Section Data
At the start of the walkthrough, you will find the section header that corresponds to the menu along with the characters usable for that mission. Below is a sample version of the Section Data, which will be display at the top of the page. Move your cursor over the icon to reveal information on how that slot explains.

Shopping List
Items
GF
Cards
Monsters
4x Potions
2x Elixir
1x Venom Fang
2x Cottage
3x Returner
Weapon Mon Mar
GF Siren NIL
1
2
3
1. Geezard
2. G-Soldier
3. Elite Soldier

. Balamb Area
Draw Points Silence, Thunder, Cure
Notes:
On reality, X-ATM092 cannot be killed. You can only defeat it.
Do not forget to draw GF Siren from the boss!
Seifer is only usable for this section only.

Notes Box
A sample of the box is being illustrated below:
You can avoid random battles on the world by walking on train tracks or pathways. Please note there are Draw Points on the World Map itself. Proceed to the train tunnel located behind Balamb. You will find an Esuna Draw Point!

These boxes are used as reminders and battle/personal game tips from the author. If you find one in the walkthrough, make you read them before reading on.

Credits
The walkthrough is written with my text walkthrough as its basis. The text version of the walkthrough can be found at GameFAQs. Without the contributors for the text version of the walkthrough, the walkthrough will not be possible.

. CJayC of GameFAQs for hosting the text version of my game FAQs.
. SeiferMike, the owner of Square-Online for hosting our site.
. The GIA for most of the screenshots.
. Shumi for the Cards screenshots.
. Scott Ong (myself) for re-typing the walkthrough in HTML and the icons shown in the walkthrough.

You can make use of the jumpbox below to move around the walkthrough section.
W A L K T H R O U G H
Done by Scott Ong

 


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© The Round Island 2002